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Designing and testing human computer interaction: A case study in virtual clay modelling

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Designing and testing human computer interaction: A case study in virtual clay modelling In this paper we present an interaction design method that starts from the user and his task. This implies that the designer has to develop perceivable actions for the user, based on the task to perform and the perceptual-motor skills of the user. Technical or time constraints of the design project must not hamper the […]

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